![]() Most importantly to me, O'Hailey has bolded all of the menu items and settings that you need. It covers the basics for anyone who has just opened maya, and then isn't afraid to get technical with the information. So I ordered this book, really out of desperation, and I have been delighted by it. Because I'm usually just checking to see where I've screwed up a single setting, this means I'm watching a six minute video for, literally, six seconds of information. ![]() They always take a good minute to introduce themselves, tell you about other tutorials that they've made, and most of them will make you wait while they load the program, and go over the basic information. If you're still learning and you watch the tutorial, you have to go around an pause it, and scrub back any time you miss something. When you look online for rigging advice, you get a bunch of tutorials, which are less than useless. ![]() So I'd lost almost everything I knew about how to do it. It's been about four years since I had to rig anything, and that class was crammed into a strange schedule (don't go to a for-profit college, anyone on the fence about it). After you have moved beyond basic bi-pedal characters, Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Veteran animation professor Tina O'Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Rigging a character can be a complicated undertaking.
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